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Khaldun Champion Spawn




The History



The dungeon known as Khaldun takes its name from the location of the Lost Lands (LL) where it resides; to reach it just proceed from the city of Papua (in the Felucca facet) southwards just beyond the Hoppers Bog area. It is possible to access its interior via two entrances, both in the LL and located a short distance from each other. The history of this dungeon is linked to the story of an expedition of missing explorers; of these researchers only fragmentary pieces of their diaries remain, still found on the ground inside the tomb or in their damned bodies (like loot). The dungeon was in fact the objective of four explorers who aimed to discover the lost tomb of Khal Ankur. The Khal Ankur who is remembered in the history of Sosaria for worshiping the goddess Death. It is even said that the priests of the order of Death worshipers the so-called Zealot had themselves buried in the tomb after Ankur's death. The story tells of how the explorers (Tavara Sewel, Morg Bergen, Grimmoch Drummel and Lysander Gathenwale), together with a large group of mercenaries, dug up the entrances to the tomb and penetrated it. Once they arrived in the antechamber of the tomb, things began to fall apart for the explorers: the group was attacked, dispersed and then exterminated by strange monstrous creatures. The damned spirits of the seekers and their escort still wander the tomb damned for eternity.

The Dungeon



All creatures within this Dungeon are vulnerable to the "Caddellite Infused" slayer, although it is not a common slayer it is possible to make your weapons and spellbooks infused with this slayer via a gem that you can purchase from the Researcher in front of the Khaldun's entrance!


Monster

Felucca Map:
Kaltivel (Ancient Lich), Bone Knight, Bone Magi, Cursed (Undead Brigand), Grimmoch Drummel, Lysander Gathenwale, Morg Bergen, Shadow Fiend, Skeletal Knight, Skeletal Mage, Skeleton, Spectral Armor, Tavara Sewel, Tentacles of the Harrower, Zealot of Khaldun Knight, Zealot of Khaldun Summoner




In addition to these creatures, with the awakening of Khal Ankur, the dungeon is now populated by his hordes:

Champion of the Cult



Khal Ankur and his hordes appear in the antechamber at the bottom of Khaldun's dungeon, his forces are divided into 4 spawns, composed of:

Abyssal Infernal Champion Spawn
Caratteristiche
Livello 1: Blood, Skelemental Knights
Livello 2: Viscera, Skelemental Mages
Livello 3: Cultist Ambusher, Shadow Fiend
Livello 4: Cultists Scout, Cultists Corporal, Cultists Lieutenant, Cultists Captain & Cultists General)
Boss: Khal Ankur


  • Skelemental Knights can be of two types, one with poison damage but weak to energy, the other with energy damage but weak to poison.
  • Skelemental Mages appear in two different versions, one with fire damage but weak to cold, the other with cold damage but weak to fire.
  • When Khal Ankur appears, he is immortal and unharmable, summoning the Cultist Generals to attempt to defend his cult of him! He will first need to defeat the Generals to ensure that Khal Ankur becomes attackable!


Champion Spawn Artifact






Mask of Khal Ankur
Caratteristiche
Meteor Breath Charge 1
Caddellite Infused
Hit Point Increase 10
Mana Increase 10
Enhance Potions 35%
Lower Mana Cost 10%
Physical Resist 15%
Fire Resist 15%
Cold Resist 15%
Poison Resist 15% Energy Resist
15% Strength Requirement
10 Durability
255/255

Pendant of Khal Ankur
Caratteristiche
Gargoyles Only
Meteor Breath Charge 1
Caddellite Infused
Hit Point Increase 10
Mana Increase 10
Enhance Potions 35%
Lower Mana Cost 10%
Physical Resist 15%
Fire Resist 15%
Cold Resist 15%
Poison Resist 15% Energy Resist
15% Strength Requirement
10 Durability
255/255

Cultist Ritual Tome
Caratteristiche
Caddellite Infused
Slayer (Random)
Defense Chance Iincrease 5%
Spell Damage Increase 25%
Faster Casting Recovery 2
Lower Mana Cost 4%
Strength Requirement 10
Durability 75/75

Sterling Silver Ring
Caratteristiche
Meditation +20
Damage Increase 75%
Mana Regeneration 5
Hit Point Regeneration 3
Durability 255/255
Double Click To Set Skill Bonus
Additional Skill Point 20
Skill: Swordmanship, Fencing, Macefighting, Archery, Throwing & Wrestling

Boots Of Escaping
Caratteristiche
Dexterity Bonus 4
Stamina Regeneration 1
Strength Requirement 10
Durability 255/255

Talons Of Escaping (Gargish)
Caratteristiche
Gargoyles Only
Dexterity Bonus 4
Stamina Regeneration 1
Strength Requirement 10
Durability 255/255

First Aid Belt
Caratteristiche
Bandage Healing Bonus 10%
Blessed
Hit Point Regeneration 2
Weight Reduction: 50%


By defeating Khal Ankur, another of the drops could be one of the Halloween Masks as a "decorative" drop.


Hidden Chest



Inside the Khaldun dungeon it is possible to find some "Hidden Chests", if you find yourself in front of something invisible that blocks the path then you have come across one of these chests! In order to open them you must first use the "Detectiv Hidden" skill on the area to reveal it, after which you will have to lockpick them with the "Lockpicking" skill. Inside you can find:

  • Relics of Hydros, Lithos, Pyros and Stratos
  • Decorative Painting (3 styles)
  • Artifacts of the Cult
  • Decorative Counterfeit Platinum
  • Dreadhorn Mane, Corruption and Taint
  • Other items such as bandages, smoke bombs, invisibility potions, lockpicks, gold and gems.

    The Researcher



    During the continuation of the Champion Spawn you will receive random items from the "Cult" directly in your backpack, including weapons, jewels, armor and shields! It is possible to deliver these items to the Researcher, located in front of the entrance to Khaldun, each item delivered is worth 1 point, by acquiring the given score it is possible to purchase one of the Researcher's objects:

    • 5 points - Tamburine of the Cult
    • 5 points - Lute of the Cult
    • 10 points - Blood of Khal Ankur
    • 20 points - Pigment of the Cult
    • 50 points - Caddellite Gem
    • 50 points - Lantern of the Cult
    • 100 points - Khaldun Wall Deed
    • 300 points - Random Leather Armor of the Cult
    • 300 points - Random Iron Armor of the Cult
    • 300 points - Random Studded Armor of the Cult
 

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